- Client

Metro Boomin & Future


- Role

Unreal Engine Artist


- Year

17 March 2024

While working with Human Person I was tasked with creating pre-rendered content in Unreal Engine for Metro Boomin and Future’s 2024 Rolling Loud performance. Working with the unique stage design, I created visual looks in the style of: magnetic simulations, metallic chrome faces, James Turrell installations, reflective fire, and warehouse set designs.