
Client
Metro Boomin & Future
Role
Unreal Engine Artist
Year
Summer 2024
While working with the creative studio Human Person I was tasked with creating content in Unreal Engine for Metro Boomin and Future’s 2024 “We Don’t Trust You Tour.” With a massive curved LED wall as the canvas I created visual looks in the style of magma caves, atomic centrifuges, missile silos, nuclear tunnels, reactor rooms, laser scanners, and more.